Video Games Industry Statistics By Demographics, User’s, Device and Facts

Pramod Pawar
Written by
Pramod Pawar

Updated · Jan 06, 2025

Rohan Jambhale
Edited by
Rohan Jambhale

Editor

Video Games Industry Statistics By Demographics, User’s, Device and Facts

Introduction

Video Games Industry Statistics: In recent years, the video game industry has grown quickly, becoming a major player in the entertainment world. With global revenue exceeding $180 billion in 2021, it shows just how important the industry has become. This is a 20% increase from the previous year, highlighting the strong growth trend. Additionally, there are about 2.9 billion gamers around the world, which is roughly 37% of the global population.

This shows how far-reaching and influential video games have become. As technology improves and gaming platforms continue to develop, these numbers are expected to keep rising, creating both exciting opportunities and challenges for everyone involved. In this article, we shall shed more light on video game industry statistics.

Editor’s Choice

  • Mobile gaming brings in $172.10 billion of the total revenue in the video game industry.
  • The United States is the top gaming market, making $54.9 billion in 2023.
  • By 2023, there will be 532.1 million people watching eSports worldwide. In Europe, the video game market reached $25 billion in 2021.
  • Mobile gaming is still the biggest part of the industry, with $103.5 billion in revenue in 2023.
  • Asia makes up 57% of the global eSports market. Since its release in 2013, GTA 5 has earned $7.7 billion in total sales and revenue.
  • Sony Interactive Entertainment has an annual income of $28.2 billion.
  • According to video game statistics, around 60% of Americans play video games every day.
  • Video Game Industry Statistics stated that nearly 70% of parents think video games are having a positive effect on their children’s lives.
  • 56% of gamers tend to play more than one game.
  • For 66% of players, the quality of graphics is an important factor when choosing a game. About 79% of internet users play video games on a regular basis.
  • At least 80% of households in the U.S. have a gaming device, with 55% of people playing on smartphones.
  • 74% of Americans play video games with family, friends, or online players at least once a week.
  • 70% of gamers own a specific gaming device like a console, PC, or handheld device. Video gaming statistics show that 5% of gamers experience signs of video game addiction.
  • In the U.S., 67% of gamers prefer YouTube for gaming content, while 61% choose Twitch.

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General Video Games Industry Statistics

  • Video Game Industry Statistics stated that nearly 70% of gamers own a specific gaming device like a console, PC, or handheld device.
  • In 2023, there were over 3.31 billion gamers worldwide. 52% of gamers come from the Asia-Pacific region.
  • The gaming industry’s global revenue grew by 0.6% in 2023, reaching $184 billion. The average age of a gamer in 2024 is 36, compared to 29 in 2004.
  • In 2022, there were 1.7 billion male gamers and 1.39 billion female gamers.
  • Tetris has sold over 520 billion copies across various platforms, making it the top-selling game in history.
  • 61% of people in the U.S. play video games for at least one hour each week. 32% of game developers in 2023 worked for indie studios.
  • Video Game Industry Statistics stated that nearly 49% of video game developers in 2024 use AI tools in their work.

video-game-market-size-2023-to-2033 (Reference: precedenceresearch.com)

  • 74% of Americans play video games with friends, family, or online players at least once a week.
  • 67% of gamers in the U.S. prefer YouTube for gaming content, while 61% prefer Twitch.
  • Amazon Games/Prime Gaming is the top platform for digital game purchases, making up 37% of sales.
  • 60% of Americans play video games daily. Gen Z makes up 81% of the gaming population.
  • Video game addiction affects between 1.7% and 10% of the U.S. population. 32% of developers in 2023 work for indie studios, and 49% use AI in game development.
  • The average gamer is 35 years old, with 1.7 billion male gamers and 1.39 billion female gamers as of 2023.
  • Video Game Industry Statistics stated that nearly 53% of men are gamers, and 52% of gamers subscribe to at least one gaming service.
  • 83% of gamers aged 16-24 play online. More than half of men and women in the UK consider themselves gamers (53% and 51%, respectively).
  • The number of online gamers in the UK is expected to reach 11.56 million by 2027.
  • Dota 2 is the most popular eSports game, with a total prize pool of $30.82 million. Players from China are the highest earners in eSports, winning nearly $300 million.
  • As of March 2024, the global video game market is worth $282.3 billion.
  • Mobile gaming is expected to bring in $98.7 billion in 2024.
  • In-game purchases were estimated at $71.1 billion in 2024 and are predicted to grow to $74.4 billion by 2025.
  • The worldwide eSports market is expected to reach $10.91 billion by 2032.
  • By 2025, the mobile gaming industry is expected to be worth $138 billion, while the PC gaming sector should earn $46.7 billion by the same year.
  • Asia-Pacific has the largest number of gamers, followed by the Middle East & Africa at 15% and Europe at 14%.
  • Around 3.26 billion people around the world play video games, and this number is expected to rise to 3.32 billion by 2024.
  • Asia has nearly 1.5 billion gamers. In the U.S., 85% of households own a gaming device, and 85% of people have access to one.
  • Video Game Industry Statistics stated that around 85% of gaming revenue comes from free-to-play games.
  • The PlayStation 2 remains the best-selling console, with 158 million units sold by October 2024, followed by the Nintendo Switch at 154 million units.
  • Minecraft has sold over 300 million copies by October 2023, and Tetris is an all-time best-seller with 520 million copies sold.

Facts About The Video Gaming Industry

  • As of 2023, there are 3.26 billion video gamers worldwide, and this number is expected to grow to 3.45 billion by 2024.
  • By 2025, it should reach 3.57 billion, 3.69 billion by 2026, and 3.8 billion by 2027.
  • By the end of 2025, China, Japan, and South Korea are expected to be the top countries for online video gaming platforms.
  • In the United States, about 74% of households have at least one person who plays video games.
  • Video Game Industry Statistics stated that nearly 76% of video game players in the U.S. are under 18 years old.
  • As of 2023, ad revenue from mobile video games is expected to rise by 10%, reaching $6.28 million.
  • Nearly 90% of video games worldwide were sold through digital downloads in 2023. In 2022, the U.S. video game industry employed over 270,000 people.
  • However, spending on video games in the U.S. dropped in 2022, with total spending reaching $55.5 billion.
  • In 2023, 59% of video game players in the U.S. were male, and 41% were female. The global video gaming industry was valued at about $221.4 billion by 2023, with the U.S. contributing $56.84 billion in revenue.

Video Game Statistics by Subscription

annual-growth-of-consumer-spending-on-video-game-subscriptions-worldwide-from-2021-to-2025 (Reference: enterpriseappstoday.com)

  • In 2022, global consumer spending on video game subscriptions grew by 4.5%, which is a slowdown compared to the previous year. In 2023, the share of video game subscriptions is expected to be 9.4%.
  • In the following years, spending on video game subscriptions is expected to rise to 13.7% by the end of 2024 and 14.3% by 2025.
  • The biggest video game subscription services, such as Xbox Game Pass, PlayStation, and Apple Arcade, have collectively earned $7.5 billion in revenue.

Demographics Statistics of Video Games

  • In 2023, about 92.6% of male internet users aged 16 to 24 play video games, and 89.6% of female users in the same age group also play video games.
  • The table below shows the percentage of internet users in different age groups who play video games.
Age Group Female Male
55-64 69.6%

70.8%

45-54

74.5% 79.9%
35-44 80.2%

85.1%

25-34

85.2% 89.1%
16-24 89.6%

92.6%

  • The average age of video game players is 31 years. Players aged 18 to 34 are the most active, making up 36% of all video game players.
  • The table below shows the percentage of video game players in different age groups as of 2023.

age-group-of-video-game-players (Reference: answeriq.com)

Age Group Percentage Of Video Game Players
65 years+

6%

55 years to 64 years

9%
45 years to 54 years

12%

35 years to 44 years

13%
18 years to 34 years

36%

Less than 18 years

24%

gamer-demographics (Reference: explodingtopics.com)

  • Video Game Industry Statistics stated that nearly 2% of video game players are men, while 48% are women.
  • The table below shows the percentage of male and female video game players.
Gender % of Video Games Players

Male

52%
Female

48%

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The best-selling Video Games And Consoles

  • According to the Entertainment Software Association, Hogwarts Legacy was the best-selling game for PC and consoles in 2023, while MONOPOLY GO! was the highest-earning mobile game that year.
Console/PC(Top Selling) Mobile (Top Grossing)

EA Sports FC 24

Evony
Star Wars: Jedi Survivor

Township

Mortal Kombat 1

Jackpot Party – Casino Slots
Call of Duty: Modern Warfare 2

Gardenscapes

Diablo IV

Pokémon GO
The Legend of Zelda: Tears of the Kingdom

Coin Master

Marvel’s Spider-Man 2

Royal Match
Madden NFL 24

Roblox

Call of Duty: Modern Warfare 3

Candy Crush Saga
Hogwarts Legacy

MONOPOLY GO!

  • PC and console games are listed as top-selling, while mobile games are listed as top-grossing because most popular mobile games are free to download and make money from in-game purchases.
  • However, PC and console games on the list must be bought to play.

will-sports-is-the-best-selling-game-of-all-time (Source: explodingtopics.com)

  • Sony’s PlayStation 2 narrowly beats the Nintendo DS as the best-selling video game console ever.
  • Sony and Nintendo dominate the list, with nine out of the top 10 best-selling consoles. However, this list doesn’t count PC sales, which are popular among many gamers.
Console Company Year Released Units Sold

Game Boy Advance

Nintendo 2001 81.5 million
Xbox 360 Microsoft 2005

84 million

PlayStation 3

Sony 2006 87.4 million
Wii Nintendo 2006

101.6 million

PlayStation

Sony 1994 102.5 million
PlayStation 4 Sony 2013

117.2 million

Game Boy & Game Boy Color

Nintendo 1989, 1998 118.7 million
Nintendo Switch Nintendo 2017

143.42 million

Nintendo DS

Nintendo 2004 154 million
PlayStation 2 Sony 2000

155 million

Video Game Users Statistics

  • In 2024, the number of video game users is expected to reach 1.31 billion, up from about 1.18 billion in 2021.
  • By 2027, the number of digital video game users worldwide is predicted to grow to 1.47 billion.
  • The table below shows the number of video game users over the years.
Year No. of Digital video game users

2017

0.76 billion
2018

0.83 billion

2019

0.9 billion
2020

1.08 billion

2021

1.18 billion
2022

1.11 billion

2023

1.22 billion
2024

1.31 billion

2025

1.37 billion
2026

1.42 billion

2027

1.47 billion

  • In 2024, there are expected to be 1.13 billion physical video game users, while the number of digital video game users is predicted to reach 2.77 billion.
  • By 2027, the number of digital video game users is projected to grow to 3.02 billion, and the number of physical video game users is expected to exceed 1.18 billion.
  • The table below shows the number of digital and physical video game users over the years.

number-of-digital-and-physical-video-game-users (Reference: answeriq.com)

Year Number of digital video gamers No. of actual sold video game users
2019 2.03 billion

1.14 billion

2020

2.39 billion 1.24 billion
2021 2.58 billion

1.18 billion

2022

2.46 billion 1.04 billion
2023 2.64 billion

1.08 billion

2024

2.77 billion 1.13 billion
2025* 2.86 billion

1.15 billion

2026*

2.94 billion 1.17 billion
2027* 3.02 billion

1.18 billion

Video Game Device Statistics

  • Video Game Industry Statistics stated that nearly 1% of video game players said they play games on any device, while 67.7% play games on smartphones.
  • The table below shows the percentage of internet users who play video games on various devices as of Q3 2023.
Device Share of internet users that play video games
Smartphone 67.7%
Laptop or desktop 35%
Games console 24.2%
Any device 83.1%
Tablet device 16.3%
Handheld gaming device 11.6%
Media streaming device 8.8%
VR headset 6.5%

gamers-have-an-appetite-to-play-anywhere (Reference: statista.com)

  • In the United States, 58% of users play video games on smartphones, while 37% play on consoles.
  • In Canada, about 56.7% of video game players use smartphones to play games.

Regional Video Games Industry Statistics

What Country Has The Biggest Video Game Market Share

(Reference: bankmycell.com)

  • In 2024, China is expected to lead the global gaming market, with revenue reaching $94.49 billion.
  • China also has the largest number of gamers, with about 699.6 million players.
  • In comparison, the United States is predicted to generate $78.01 billion in gaming revenue in 2024, with around 209.8 million players.
  • The United States saw a gaming boom during the pandemic, as more people started playing games, and existing gamers spent more money, helping the industry generate over $178 billion in 2021.
  • Japan will be the third-largest gaming market in 2024, with $28.00 billion in revenue. In 2022, Japan had about 78.1 million gamers.
  • South Korea is expected to be the fourth-largest gaming market, with $9.65 billion in revenue in 2024. By 2027, South Korea is estimated to have 18 million players.

where-players-don-t-equal-payers (Reference: statista.com)

  • The United Kingdom will be the fifth-largest market, with $8.88 billion in gaming revenue in 2024.
  • Video Game Industry Statistics stated that in-game advertising will be the biggest segment, contributing $3.47 billion.
  • Germany is expected to be the sixth-largest market, generating $5.36 billion in revenue in 2024.
  • The percentage of gamers in Germany is expected to be 14.8% in 2024, growing to 16.2% by 2027.
  • France is expected to generate $3.87 billion in gaming revenue in 2024, with the market growing at a 9.4% annual rate from 2024 to 2027, reaching $5.06 billion by 2027.
  • In Canada, the gaming market is expected to reach $3.93 billion in 2024, with an average revenue per user (ARPU) of $756.70.
  • Video Game Industry Statistics stated that Canada is expected to have around 5.8 million gamers by 2027.

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Live Streaming Platforms and Gaming Influencers

Most-popular-twitch-games-by-viewers-and-followers-june-2023 (Source: techreport.com)

  • Gaming streaming platforms like Twitch and YouTube Gaming have become extremely popular in recent years.
  • There are nearly 90,000 live channels on Twitch right now. The platform reached its highest number of viewers at once on June 25, 2022, with 6.64 million people watching at the same time.
  • However, the day with the most total watch time in the past year was November 6, 2022, when people watched for over 80 million hours in just one day.
  • As of May 2023, Twitch has more than 7.25 million active streamers, with Ironmouse having the most subscribers at 160,000.
  • On YouTube Gaming, influencers are also becoming more popular. For example, Luis Fernando Flores, also known as Fernanfloo, is the most popular gaming influencer on YouTube, with 46 million subscribers.
  • Web3 gaming products and platforms like Tamadoge also depend a lot on the communities they create to succeed.

Conclusion

In conclusion, the video game industry is a major economic power, with impressive numbers showing its worldwide influence. There are about 3.26 billion gamers across the globe, and in 2021, the industry made a huge USD 180.3 billion in revenue, proving its financial strength. The U.S. market alone brought in more than USD 85.86 billion that year, highlighting its important role in the gaming world.

The industry also shows its strength through USD 14 billion spent by U.S. consumers on gaming in Q2 2021, showing strong interest even with outside challenges. The cloud gaming market is also growing fast, expected to reach USD 7.24 billion by 2027. These numbers show the industry’s growth and resilience, encouraging businesses to use data to find new opportunities. We have shed enough light on Video Game Industry Statistics through this article.

FAQ.

How big is the video game industry?

The global video game market was worth USD 217.06 billion in 2022 and is expected to grow by 13.4% each year from 2023 to 2030.

Who is the biggest gaming industry?

Sony Interactive Entertainment is the largest video game company globally, with Tencent and Microsoft Gaming coming in second and third.

Pramod Pawar
Pramod Pawar

Pramod Pawar brings over a decade of SEO expertise to his role as the co-founder of 11Press and Prudour Market Research firm. A B.E. IT graduate from Shivaji University, Pramod has honed his skills in analyzing and writing about statistics pertinent to technology and science. His deep understanding of digital strategies enhances the impactful insights he provides through his work. Outside of his professional endeavors, Pramod enjoys playing cricket and delving into books across various genres, enriching his knowledge and staying inspired. His diverse experiences and interests fuel his innovative approach to statistical research and content creation.

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