Fortnite Player Count Statistics By Demographics of Players, Most Played Genres and Weekdays

Updated · Jan 02, 2025


TABLE OF CONTENTS
- Introduction
- Editor’s Choice
- Most Watched Streamers on Twitch By Viewing Hours
- Fortnite Monthly Players Count 2023- 2024
- Fortnite Video Game Brand Profile in The USA
- Fortnite Active Player Count 2024 by Country
- Fortnite Player Count By Weekdays
- Fortnite Player Count By Most Played Genres
- Fortnite Players By Device as of 2024
- Fortnite Player Count By Demographics of Players
- Fortnite Success Analysis
- Conclusion
Introduction
Fortnite Player Count Statistics: Fortnite, a battle royale game developed by Epic Games, has become more than just a video game; it’s a cultural phenomenon that has captured the attention of millions worldwide. Its unique blend of creative building, intense combat, and vibrant community has solidified its place in popular culture. One key factor contributing to Fortnite’s success is its innovative building mechanics.
Players can quickly construct structures, ramps, and fortifications, adding a strategic layer to the gameplay. This dynamic element encourages creativity and adaptability, as players must constantly assess their surroundings and adjust their strategies accordingly.
Editor’s Choice
- In 2024, Fortnite has over 400 million registered users globally, with an active player base of around 30 million daily users.
- As of 2024, Clix became the top Fortnite streamer, achieving 1,743,273 total viewership hours in the previous 30 days.
- Based on Statista research, 81% of Americans are aware of Fortnite. The game is popular among 27% of users. In addition, 27% of people play the game regularly, and there is a buzz in the market among 29% of people.
- Fortnite has a thriving esports scene, with tournaments offering millions in prize pools. In 2024, the total prize pool for Fortnite competitive events exceeded $10 million US dollars.
- In 2024, Fortnite is expected to earn over $1.2 billion US dollars globally, which accounts for a significant share of Epic Games’ total revenue.
- In 2024, mobile users will account for around 20% of the total player base and contribute significantly to in-game purchases.
- Fortnite’s player base in Europe comprises around 25% of global users. European players are expected to contribute $300 million US dollars in revenue by the end of 2024.
- Latin America accounts for around 10% of Fortnite’s global players, with strong growth in regions like Brazil and Mexico.
- Fortnite is especially popular in North America, with over 40% of the player base from the region. In 2024, North American players are projected to spend over $500 million US dollars on in-game purchases.
- The remaining 5% of players come from regions like Oceania and Africa, contributing around $50 million US dollars in revenue.
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Most Watched Streamers on Twitch By Viewing Hours
(Reference: statista.com)
- As of 2024, Clix became the top Fortnite streamer, achieving 1,743,273 total viewership hours in the previous 30 days.
- With major differences, TheRealMarzaa and AussieAntics followed with 1,102,392 and 911,312 watched hours, respectively.
Fortnite Monthly Players Count 2023- 2024
Month | Daily Average | Peak | Average Gain / Loss | Average Gain/ Loss (%) |
Last 30 days | 1,626,843 | 1,803,300 | 291,343 | 21.82% |
August 2024 | 1,335,500 | 3,235,781 | 175,660 | 15.15% |
July 2024 | 1,159,840 | 2,882,945 | -99,839 | -7.93% |
June 2024 | 1,259,679 | 79,625 | 2,128,213 | 6.75% |
May 2024 | 1,180,054 | -262,631 | 2,420,862 | -18.20% |
April 2024 | 1,442,685 | -422,909 | 2,861,907 | -22.67% |
March 2024 | 1,865,594 | -143,672 | 5,152,863 | -7.15% |
February 2024 | 2,009,266 | -376,640 | 4,469,098 | -15.79% |
January 2024 | 2,385,906 | -752,618 | 4,894,554 | -23.98% |
December 2023 | 3,138,524 | 349,809 | 11,616,374 | 12.54% |
November 2023 | 2,788,715 | 1,687,147 | 6,172,463 | 153.16% |
October 2023 | 1,101,568 | -90,927 | 2,342,751 | -7.62% |
September 2023 | 1,192,495 | -107,454 | 2,336,901 | -8.27% |
August 2023 | 1,299,949 | 113,625 | 2,817,867 | 9.58% |
July 2023 | 1,186,324 | 107,849 | 1,811,203 | 10.00% |
June 2023 | 1,078,475 | 151,072 | 2,126,246 | 16.29% |
May 2023 | 927,403 | -106,879 | -106,879 | -10.33% |
April 2023 | 1,034,282 | 1,034,282 | 1,834,545 | 100.00% |
(Source: activeplayer.io)
Fortnite Video Game Brand Profile in The USA
(Reference: statista.com)
- Based on Statista research, 81% of Americans are aware of Fortnite. The game is popular among 27% of users.
- In addition, 27% of people play the game regularly, and there is a buzz in the market among 29% of people.
Fortnite Active Player Count 2024 by Country
Country | Total Active Players | % of players in total worldwide active users |
United States |
10 million | 33% |
Brazil | 4 million |
13% |
United Kingdom |
2.5 million | 8% |
Germany | 2 million |
6.6% |
France |
1.8 million | 6.% |
Japan | 1.5 million |
5% |
Mexico |
1.2 million |
4% |
Canada |
1 million | 3.3% |
Australia | 8,00,000 |
2.7% |
India |
6,00,000 | 2% |
Russia | 7,00,000 |
2.3% |
South Korea |
500,000 | 1.6% |
Spain | 900,000 |
3% |
Italy |
850,000 | 2.8% |
Turkey | 750,000 |
2.5% |
Argentina |
7,00,000 | 2.3% |
China | 600,000 |
2% |
Saudi Arabia |
400,000 | 1.3% |
Sweden | 350,000 |
1.1% |
South Africa |
3,00,000 |
1% |
Fortnite Player Count By Weekdays
(Source: fortnite.gg)
- Based on the Fortnite Player Count 2024 analysis, most players prefer to play on Sundays, followed shortly by Saturday, resulting in an average player count of 1,845,574 and 1,828,701, respectively.
- Furthermore, Fridays and Mondays are also popular days to play Fortnite.
- Comparatively, the engagement level is seen to be lower between Tuesdays and Thursdays.
Fortnite Player Count By Most Played Genres
(Source: fortnite.gg)
- About Fortnite player count by game genre, Practice is the most popular Fortnite genre, with approx.
- 92,069 active players every day. PvP and Just for Fun ranked second and third, with 74,322 and 41,396 Fortnite player counts in 2024 respectively.
Fortnite Players By Device as of 2024
(Reference: semrush.com)
- Over the last six months of 2024, the United States generated most of the traffic on the Fortnite server, mainly through mobile devices.
- Brazil, Mexico, India, and the United Kingdom contributed similarly, each with more than 10% of the share in total traffic, excluding India.
- Overall, mobile device traffic generation is around 77.83%, while desktop traffic contributes 22.17%.
Fortnite Player Count By Demographics of Players
Country | Age Distribution/ Share of Users | Gender (total players) |
United States |
13-18 years old, 35% (3.5 million) | Male: 70% (7 million) |
19-30 years old: 45% (4.5 million) |
Female: 30% (3 million) |
|
|
30+ years old: 20% (2 million) | |
Brazil | 13-18 years old: 40% (1.6 million) |
Male: 75% (3 million) |
|
19-30 years old: 45% (1.8 million) | Female: 25% (1 million) |
30+ years old: 15% (600,000) |
|
|
United Kingdom |
13-18 years old: 30% (750,000) | Male: 65% (1.625 million) |
19-30 years old: 50% (1.25 million) |
Female: 35% (875,000) |
|
|
30+ years old: 20% (500,000) | |
Germany | 13-18 years old: 35% (700,000) |
Male: 68% (1.36 million) |
|
19-30 years old: 50% (1 million) | Female: 32% (640,000) |
30+ years old: 15% (300,000) |
|
|
France |
13-18 years old: 32% (576,000) | 67% (1.2 million) |
19-30 years old: 50% (900,000) |
33% (600,000) |
|
|
30+ years old: 18% (324,000) | |
Japan | 13-18 years old: 25% (375,000) |
Male: 65% (975,000) |
|
19-30 years old: 55% (825,000) | Female: 35% (525,000) |
30+ years old: 20% (300,000) |
|
|
Mexico |
13-18 years old: 40% (480,000) | Male: 72% (864,000) |
19-30 years old: 45% (540,000) |
Female: 28% (336,000) |
|
|
30+ years old: 15% (180,000) | |
Canada | 13-18 years old: 30% (300,000) |
66% (660,000) |
|
19-30 years old: 50% (500,000) | 34% (340,000) |
30+ years old: 20% (200,000) |
|
|
Austria |
13-18 years old: 28% (224,000) | 68% (544,000) |
19-30 years old: 55% (440,000) |
32% (256,000) |
|
|
30+ years old: 17% (136,000) | |
India | 13-18 years old: 45% (270,000) |
Male: 78% (468,000) |
|
19-30 years old: 40% (240,000) | Female: 22% (132,000) |
30+ years old: 15% (90,000) |
|
|
Russia |
13-18 years old: 35% (245,000) | 70% (490,000) |
19-30 years old: 50% (350,000) |
Female: 30% (210,000) |
|
|
30+ years old: 15% (105,000) | |
South Korea | 13-18 years old: 25% (125,000) |
65% (325,000) |
|
19-30 years old: 60% (300,000) | 35% (175,000) |
30+ years old: 15% (75,000) |
|
|
Spain |
13-18 years old: 30% (270,000) | 68% (612,000) |
19-30 years old: 55% (495,000) |
32% (288,000) |
|
|
30+ years old: 15% (135,000) | |
Italy | 13-18 years old: 32% (272,000) |
66% (561,000) |
|
19-30 years old: 53% (450,500) | 34% (289,000) |
30+ years old: 15% (127,500) |
|
|
Turkey |
13-18 years old: 40% (300,000) | 72% (540,000) |
19-30 years old: 45% (337,500) |
28% (210,000) |
|
|
30+ years old: 15% (112,500) | |
Argentina | 13-18 years old: 38% (266,000) |
Male: 73% (511,000) |
|
19-30 years old: 48% (336,000) | Female: 27% (189,000) |
30+ years old: 14% (98,000) |
|
|
China |
13-18 years old: 20% (120,000) | Male: 68% (408,000) |
19-30 years old: 60% (360,000) |
Female: 32% (192,000) |
|
|
30+ years old: 20% (120,000) | |
Saudi Arabia | 13-18 years old: 35% (140,000) |
Male: 80% (320,000) |
|
19-30 years old: 50% (200,000) | Female: 20% (80,000) |
30+ years old: 15% (60,000) |
|
|
Sweden |
13-18 years old: 25% (87,500) | Male: 65% (227,500) |
19-30 years old: 55% (192,500) |
Female: 35% (122,500) |
|
|
30+ years old: 20% (70,000) | |
South Africa | 13-18 years old: 45% (135,000) |
Male: 75% (225,000) |
|
19-30 years old: 40% (120,000) | Female: 25% (75,000) |
30+ years old: 15% (45,000) |
|
Fortnite Success Analysis
Fortnite’s success can be attributed to various factors, including its engaging gameplay, frequent updates, and global appeal. Here’s a breakdown of why Fortnite is successful with 2024 region-wise updates.
#1. Engaging Gameplay and Variety
- Battle Royale Mode: Fortnite’s most popular mode, Battle Royale, is free-to-play, attracting millions of players.
- Player Count: Fortnite player count data show that, in 2024, Fortnite has over 400 million registered users globally, with an active player base of around 30 million daily users.
- Frequent Updates: Epic Games frequently introduces new features, skins, and events, keeping the game fresh. For example, special events featuring popular franchises boost engagement, resulting in millions of players joining events.
#2. Revenue And Monetization
- In-Game Purchases: Fortnite generates a significant amount of revenue through in-game purchases, such as skins and battle passes. As of 2024, the game has generated $9 billion US dollars in revenue globally since its launch. The battle pass model encourages players to spend more as they progress through the game.
- Annual Revenue: In 2024, Fortnite is expected to earn over $1.2 billion US dollars globally, which accounts for a significant share of Epic Games’ total revenue.
#3. Regional Popularity
- North America: Fortnite is especially popular in North America, with over 40% of the player base from the region. In 2024, North American players are projected to spend over $500 million US dollars on in-game purchases.
- Europe: Fortnite’s player base in Europe is around 25% of global users. According to Fortnite player count insights, European players are expected to contribute $300 million US dollars in revenue by the end of 2024.
- Asia: Asia represents 20% of Fortnite’s player base. Although the game is not as dominant as in the West, it is steadily growing. In 2024, Asia is projected to generate over $200 million US dollars in revenue.
- Latin America: Latin America accounts for around 10% of Fortnite’s global players, with strong growth in regions like Brazil and Mexico. In 2024, the region is expected to bring in $100 million US dollars.
- Oceania and Other Regions: The remaining 5% of players come from regions like Oceania and Africa, contributing around $50 million US dollars in revenue.
#4. Cross-Platform Play
Fortnite’s cross-platform play is another reason for its success. Players can enjoy the game on consoles, PCs, and mobile devices. Fortnite player count analysis shows that in 2024, mobile users account for around 20% of the total player base, contributing significantly to in-game purchases.
#5. Global Esports And Community
- Esports Scene: Fortnite has a thriving esports scene, with tournaments offering millions in prize pools. In 2024, the total prize pool for Fortnite competitive events exceeded $10 million US dollars.
- Cultural Impact: Fortnite has become a cultural phenomenon, with players from various age groups and countries. The game’s dance emotes, and collaborations with global brands keep it relevant in pop culture.
Conclusion
In conclusion, Fortnite’s success in 2024 is driven by its engaging gameplay, thus higher engagement with Fortnite player count, strong global community, and successful revenue model. The game continues to grow across various regions, contributing millions of US dollars in revenue worldwide.

Pramod Pawar brings over a decade of SEO expertise to his role as the co-founder of 11Press and Prudour Market Research firm. A B.E. IT graduate from Shivaji University, Pramod has honed his skills in analyzing and writing about statistics pertinent to technology and science. His deep understanding of digital strategies enhances the impactful insights he provides through his work. Outside of his professional endeavors, Pramod enjoys playing cricket and delving into books across various genres, enriching his knowledge and staying inspired. His diverse experiences and interests fuel his innovative approach to statistical research and content creation.