Board Game Statistics By Revenue, Playing Time, User, Regions, Gender, Age Group, Generation and Frequency

Joseph D'Souza
Written by
Joseph D'Souza

Updated · Jan 02, 2025

Aruna Madrekar
Edited by
Aruna Madrekar

Editor

Board Game Statistics By Revenue, Playing Time, User, Regions, Gender, Age Group, Generation and Frequency

Introduction

Board Game Statistics: Board games, in recent years, have remained a popular and timeless form of entertainment, bringing families and friends together. In 2024, they will continue to thrive with innovative designs, diverse themes, and engaging strategies appealing to players of all ages. They are not just fun but also promote critical thinking, teamwork, and social interaction. As the world is developing technologically along with the rise of digital adaptations, it has expanded its audience reach, making it accessible to more people worldwide.

Similarly, traditional board games still hold their charm, offering a break from screens and fostering personal connections. Whether for casual play or serious competition, board games are a versatile and affordable way to enjoy quality time. Their enduring appeal proves that in a digital age, simple, shared experiences remain priceless.

Editor’s Choice

  • Board Game Statistics show that in 2024, the global board games market is estimated to generate USD 8.6 billion in revenue, with a revenue change of 3.9% from the previous year.
  • The growth rate of the market will grow at a CAGR of 3.52% annually from 2024 to 2028.
  • As of 2024, the United States leads the global market, earning a revenue of USD 2,740 million.
  • At the same duration, the total revenue made per person is USD 1.11 on average.
  • Meanwhile, Hasbro Inc. leads the global board game market with a 24% share, driven by popular games like Monopoly and Scrabble.
  • The American Board market will reach USD 3.5 billion by 2024, with a CAGR of 3.83% between 2024 and 2028.
  • The digital board games market will reach a CAGR of 9.19% between 2022 and 2029, resulting in a market volume of USD 6.24 billion by 2029.
  • The Monopoly segment is projected to attain a valuation of USD 4.55 million by 2032, with a CAGR of 4.9% from 2024 to 2032.
  • Board Game Statistics further elaborate that the average age of a board game player is 34 years old.
  • There are over 300,000 different board games in the world.
  • Besides, more than 20,000 board games are published, with nearly 150,000 known titles worldwide.

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General Board Game Statistics

estimated-global-board-game-market-value (Reference: wordsrated.com)

  • A report published by NMSC estimates that the global board games market will grow from USD 13.06 billion in 2023 to USD 26.04 billion by 2030.
  • In contrast, the market’s annual growth rate will reach a CAGR of 8.7% between 2024 and 2030.
  • In 2020, Kickstarter board games raised USD 250 million, showing strong support for projects funded through crowdfunding platforms.
  • At the same time, sales of family-friendly board games increased by 40% due to family engagement.
  • Board game sales on Amazon increased by 29%, showing e-commerce’s growing importance.
  • As of 2020, board game households spent USD 179 on average, up 34% from the previous year.
  • As per Board Game Statistics, around 55% of board games in the U.S. are bought online.
  • In 2024, the global board game industry adds more than USD 3.8 billion to the world economy.
  • About 3% of Americans admit they always cheat in board games, risking disqualification if caught.
  • Meanwhile, in the U.S., 21.40% play board games monthly, while 1.70% play yearly.
  • About 50.60% of Americans find board games helpful as they provide more socializing opportunities.
  • To date, chess is the most popular board game, selling over 3 million sets yearly in the U.S.

Board Game Revenue Statistics

global-board-games-market-revenue (Reference: statista.com)

  • The global board games market generated USD 8.3 billion in revenue in 2023, a 4% revenue increase from 2022.
  • Revenue will grow to around USD 8.6 billion by the end of 2024, with a revenue change of 3.9%.
  • Board Game Statistics also resonate that revenue accounted for by the market in coming years are followed by 2025: USD 9 billion (3.7%), 2026: USD 9.3 billion (3.6%), 2027: USD 9.6 billion (3.5%), and 2028: USD 9.9 billion (3.3%).

Board Games Statistics by Key Players’ Shares

  • In 2024, Hasbro Inc. will lead the global board game market with a 24% share, driven by popular games like Monopoly and Scrabble.
  • Mattel Inc., famous for games like Uno and Blokus, made up almost 15% of the board game market share.
  • Asmodee, known for popular games like Catan and Ticket to Ride, holds around 18% of the market in strategy and family games.
  • Ravensburger AG, best known for the Labyrinth and Disney Villainous games, has a 10% share of the global market.
  • Goliath Games is popular for casual family games, holding about 7% of the 2024 market.
  • Spin Master, with games like Hedbanz and Beat the Parents, has a market share of only 5%.

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By Types Share

  • In 2024, about half of all players enjoy word games more than other game types.
  • As mentioned in Board Game Statistics, word games will dominate the market, with a 47.20% share in 2024, reflecting their enduring popularity.

In addition, other global board game types by market shares are described in the table below:

Game Types Market Share
Strategy

43.40%

Abstract

37.40%
Dice

31.30%

Trivia

29.30%
Family

27.50%

Role-Playing

13%
Dexterity

9.20%

Deduction

8.50%

By Playing Time

how-often-people-play-board-games (Reference: shortpixel.ai)

  • The above analyses of Board Game Statistics in 2024 show that about 37.20% of people prefer playing board games every week, which is the most popular.
  • Meanwhile, around 21.40% of people enjoy playing board games every month, and only 16.50% prefer playing them once every few months worldwide.
  • Other playing time shares of board games shares are represented as daily (15.50%), played but not regularly (7.30%), once a year (1.70%), and never played (0.30%).

Board Games User Statistics  

  • Around 81.72% of people sometimes play board games with others of the same age group.
  • Meanwhile, almost 50.11% join discussions or events related to gaming communication and activities.
Playing Habits User Shares
Playing a solo game

42.18%

People help others learn how to play board games in a simple and fun way.

40.11%
Joined a gaming group and now attend regular gaming sessions together.

22.87%

Board games are made by people who enjoy creating fun and engaging activities.

21.26%
Joined a gaming committee and attended its sessions occasionally when they had time.

21.15%

Estimated Revenue of Board Games Statistics By Country 

  • As of 2024, the global board game market in the United States of America will account for the highest revenue, USD 2.7 billion, a revenue change of 5% from last year.
  • The market growth is projected at a CAGR of 4.44% from 2024 to 2029.
  • In 2024, each person generates revenue of USD 8.02 based on the total population.

Furthermore, other countries estimated revenue in 2024 are mentioned in the table below:

Country Revenue
(USD)
Revenue Change Per Person Revenue
(USD)
CAGR
(from 2024 to 2028)
China 1.2 billion 6.1% 0.87

5.18%

Japan

0.5 billion 1.5% 3.85 1.56%
Germany 0.4 billion 4.5% 5.05

3.93%

United Kingdom

0.4 4.6% 5.58

4.32%

By Regions

  • Board Game Statistics further report that the American board market will reach USD 3.5 billion by 2024.
  • In addition, the market’s annual growth will be 3.83% between 2024 and 2028.
  • In 2024, the revenue per person in the Americas was USD 3.39.

On the other hand, other regional revenue analyses by the end of 2024 are stated in the table below:

Region Revenue
(USD)
Revenue Change Per Person Revenue
(USD)
CAGR
(from 2024 to 2028)
Asia 2.7 billion 4.6% 0.59

4.18%

Europe

2.1 billion 2.3% 2.52 2.16%
Africa 202.1 million 4.7% 0.16

4.19%

Australia & Oceania

162.4 million 1.6% 3.74 1.48%
Caribbean 34.4 million 3.8% 0.85

3.49%

Board Game Participation Statistics By Age Group 

  • As of 2024, Young Adults (18-34 years) represent 44% of the board game audience, mostly for strategy and cooperative games.

Other age group shares by game preferences are detailed below:

Age (Years) Player Share Preferences
35 to 54 41%

Family-oriented and classic board games

55+ & above

15%

Traditional and trivia-based games

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By Gender

distribution-of-board-game-enthusiasts-worldwide-as-of-september-2023-by-gender (Reference: statista.com)

  • A Statista survey in 2023 showed that 51% of board game fans were women.
  • Meanwhile, the rest were men, with a share of 49%

U.S. Adults Share Who Enjoys Playing Board And Card Games

share-of-adults-that-consider-board-games-and-card-games-one-of-their-hobbies-in-the-united-states-from-the-1st-quarter-of-2022-to-the-1st-quarter-of-2024 (Reference: statista.com)

  • By the first quarter of 2024, only 24% of people said board games were their hobby.
  • The above Statista analyses also depict the quarterly share of 2023 U.S. adults who consider board and card games one of the best hobbies: Q1 (23%), Q2 (23%), Q3 (24%), and Q4 (24%).

Interest In Board Games Statistics By Country

share-of-adults-who-said-they-enjoy-playing-board-games-or-cards-in-selected-countries-worldwide-as-of-2023 (Reference: statista.com)

  • In September 2023, a survey showed that 31% of people in Belgium were interested in board games.
  • Moreover, the share of adults who said they enjoy playing board games in other countries was the United States (23%), Sweden (22%), Australia (21%), Germany (20%), Great Britain (19%), India (18%), and Saudi Arabia (14%).

Popularity Of Board Games Statistics, By Generation

popularity-of-board-games-in-the-united-states-during-the-third-quarter-of-2023-by-generation (Reference: statista.com)

  • Statista survey analyses on Board Game Statistics in Q3 2023 found that 68% of U.S. Gen X enjoyed playing board games.
  • Meanwhile, millennials (66%) and baby boomers (65%) are the other popular board game players by generation.

Highest Rated Board Games Statistics on Board Game Geek

leading-board-games-worldwide-as-of-september-2024-by-boardgamegeek-rating (Reference: statista.com)

  • In September 2024, BoardGameGeek users rated Brass: Birmingham the highest, with an average score of 8.41 out of 10.
  • At the same duration, other global board game ratings are stated as Pandemic Legacy: Season 1 (8.38), Gloomhaven (8.35), Ark Nova (8.34), Twilight Imperium: Fourth Edition (8.24), Dune: Imperium (8.23), Gloomhaven: Jaws of the Lion (8.16), Terraforming Mars (8.21), War of the Ring: Second Edition (8.19), and Star Wars: Rebellion (8.17).

Most Played Board Games Statistics By Board Game Geek Users

most-played-board-games-by-boardgamegeek-users-worldwide-in-2024 (Reference: statista.com)

  • From January 1st to September 3rd, 2024, Ark Nova was the most played game on BoardGameGeek, with around 108,851 plays.
  • Furthermore, the other most-played board games by number of users are Azul (79,247), Wingspan (73,970), Sea Salt & Paper (71,664), Sky Team (67,498), Marvel Champions: The Card Game (61,523), Terraforming Mars (61,345), Forest Shuffle (58,330), Heat: Pedal to the Metal (55,698), and Trio (53,696).

Board Games Statistics Based on Opinion Types

Names Skill Luck Others
Chess 82% 4%

14%

Checker

77% 10% 13%
Connect 4 49% 21%

30%

Chutes and Ladders

11% 54% 35%
The Game of Life 16% 46%

38%

Monopoly

42% 46% 12%
Backgammon 45% 13%

42%

Battleship

45% 31% 23%
Scrabble 76% 9%

14%

Clue

46% 23% 30%
Settlers of Catan 15% 6%

80%

Yahtzee

22% 49%

29%

Board Games Genders Statistics By Cheating Frequency

Frequency Women Men Other Adults
Never cheat 71% 65% 68%
Rarely cheat 8% 10% 9%
Sometimes cheat 4% 5% 4%
Often cheat 2% 5% 3%
Always cheat 2% 3% 3%

By Quitting Frequency

Frequency Women Men Other Adults
Never quit 59% 51% 55%
Rarely quit 14% 13% 13%
Sometimes quit 7% 136 10%
Often quit 4% 5% 5%
Always quit 3% 3% 3%

Benefits of Playing Broad Games

Reasons of Playing Benefits Share
Enhance more opportunities to socialize 50.06%
Reduces stress 47.08%
Better mental health 40.80%
Better social life 36.80%
Increase in confidence 29.60%

Conclusion

Board games remain a popular choice for entertainment, enhancing creativity, evolving thinking ability, and developing social connections. These platforms attract almost all age groups and offer a break from digital distractions.

The growing diversity in themes and designs ensures there’s a game for everyone, and along with increasing demand for family-friendly activities, board games remain timeless and relevant. Their ability to bring people together, whether for learning or fun, makes them an essential part of many households and gatherings worldwide.

FAQ.

Can I play board games online?

Many board games now have online versions to play with friends or strangers worldwide.

How long does a typical board game take to play?

Game duration ranges from 15 minutes to several hours, depending on the game’s complexity.

Where can I buy board games?

You can buy board games at toy stores, bookstores, online platforms like Amazon, or gaming shops.

Are there educational board games?

Many board games teach math, vocabulary, geography, or history interactively while being fun.

What is the future of board games?

Board games now include digital features and creative designs, keeping them popular and enjoyable for everyone.

Joseph D'Souza
Joseph D'Souza

Joseph D'Souza started Coolest Gadgets in 2005 to share his love for tech gadgets. It has since become a popular tech blog, famous for detailed gadget's reviews and companies statistics. Joseph is committed to providing clear, well-researched content, making tech easy to understand for everyone. Coolest Gadgets is a trusted source for tech news, loved by both tech fans and beginners.

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