Razer Statistics By Revenue, Products, Marketing Expenses, Segments And Patents

Pramod Pawar
Written by
Pramod Pawar

Updated · Feb 11, 2025

Rohan Jambhale
Edited by
Rohan Jambhale

Editor

Razer Statistics By Revenue, Products, Marketing Expenses, Segments And Patents

Introduction

Razer Statistics: Razer Inc. is an international technical organization that manufactures, sells, and develops customer electronics, gaming hardware, and financial services. It is an American company founded in 2005 by Min-Liang Tan, a Singaporean NUS graduate, and Robert Krakoff.

Razer has two headquarters in California, US, Irvine, and a subzone of Singapore, Queenstown. On July 27, 2025, Razer bought some software-related assets of the Android-based micro-console Ouya from its parent organization Ouya Inc. Let’s shed more light on “Razer Statistics”.

Editor’s Choice

  • T-Mobile is chosen by 22% of Razer owners, compared to 15% of online users.
  • Razer owners in the U.S. subscribe more to data-heavy services than the general online population.
  • Razer holds 1,817 patents worldwide, with 1,232 already granted and over 86% active.
  • The Blade 14 2023 is compact, measuring 310 x 228 x 17.9 mm and weighing about 1.83 kg. It is 11.5% smaller and 9% lighter than the Blade 15.
  • Razer’s revenue increased by 33.3% year-over-year to $1.62 billion, and net profit rose from $800,000 in 2020 to $43.3 million.
  • By June 30, 2021, Razer Gold had 30 million registered users, a 25.3% growth from the previous year.

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Razer History

Razer is known as the top brand for gamers worldwide. Its triple-headed snake logo is famous in gaming and esports communities globally. Razer has created a vast ecosystem for gamers, including hardware, software, and services. Razer’s hardware lineup features high-performance gaming peripherals and Blade gaming laptops. Their software platform, used by over 150 million users, includes Razer Synapse for IoT connectivity, Razer Chroma RGB for customizable lighting across thousands of devices and games, and Razer Cortex for optimizing and launching games.

Razer also offers payment services tailored for gamers, young people, millennials, and Gen Z. Razer Gold is among the largest game payment services globally. Razer Fintech provides fintech solutions in emerging markets. Founded in 2005, Razer has dual headquarters in Irvine, California, and Singapore and operates 18 offices worldwide.

It is recognized as the leading gaming brand in the USA, Europe, and China. Razer is publicly traded on the Hong Kong Stock Exchange under the ticker symbol 1337.

Razer ESG

Razer has committed to environmental sustainability with its #GoGreenWithRazer initiative, outlining a 10-year plan centered on four main areas: green organization, green products, green community, and green investments.

The company has set specific goals for the short, mid, and long terms to progress towards a greener future:

By the end of 2021:

  • Green Organization: Phase out single-use plastics.
  • Green Products: Introduce more eco-friendly packaging.

By the end of 2025:

  • Green Organization: Transition to 100% renewable energy for operations.
  • Green Products: Ensure all products are recyclable under the Razer brand.

By the end of 2030:

  • Green Organization: Achieve carbon neutrality across operations.
  • Green Products: Shift to using 100% recycled materials that are also recyclable.

To engage its community in supporting environmental efforts globally, Razer partnered with Conservation International in October 2020. They launched the Sneki Snek campaign, featuring Razer’s sustainability mascot, which has already helped save over 500,000 trees as of August 25, 2021.

Razer Products Statistics

  • Razer primarily targets gamers with its products, which involve gaming laptops, tablets, and PC accessories.
  • Maximum products of Razer are known from the venomous animals that range from insects, marine animals, felines, snakes, and even arachnids.
  • The Razer DeathAdder gaming mouse is their best-selling product. Almost 8% of official one-person-shooter gamers use Razer mice.
  • In April 2022, Razer partnered with Lambda to launch the Tensorbook, targeting machine learning engineers with a Linux-oriented laptop.
  • As per Razer Statistics, these masks allow lip-reading and feature LED lights for visibility in dark environments. Initially called Project Hazel, they were renamed Zephyr in October 2021 and marketed as N95-rated, though later updates clarified that they were not N95-certified.
  • In 2021, Razer launched a new 8 kHz “HyperPolling” technology for the Razer Viper 8K.
  • The FTC proposed a settlement that required Razer to issue over $1.1 million in refunds for misleading statements about the Zephyr masks in April 2024.
  • In 2021, Razer launched the gaming chair market with the Iskur, designed in-house for gaming comfort. They later launched the Enki, marketed as a chair for full-day gaming comfort, as per Razer Statistics.
  • In 2024, Razer launched a Razer Blade gaming laptop, the first to feature Thunderbolt 5, a faster interface than its predecessor, Thunderbolt 4.

Valuation Measures

Enterprise value/EBITDA 30.04
Enterprise value/revenue 1.53
Price/book (mrq) 5.54
Price/sales (ttm) 1.87
PEG ratio (5-yr expected) N/A
Forward P/E 34.13
Trailing P/E 68
Enterprise value 2.48B
Market cap (intra-day) 2.99B

Trading Information

Stock Price History

200-day moving average 0.2508
50-day moving average 0.292
52-week low 0.672
52-week high 0.345
S&P500 52-week change 26.24%
52-week change 18.68%
Beta (5Y monthly) 1

Share Statistics

Shares short (prior month) N/A
Short % of shares outstanding N/A
Short % of float N/A
Short ratio N/A
Shares short N/A
% held by institutions 2.55%
% held by insiders 57.29%
Float 3.74B
Implied shares outstanding N/A
Shares outstanding 8.83B
Avg vol (10-day) N/A
Avg vol (3-month) 51.27k

Dividends & Splits

Last split date N/A
Last split factor N/A
Ex-dividend date N/A
Dividend date N/A
Payout ratio N/A
5-year average dividend yield N/A
Trailing annual dividend yield 0.00%
Trailing annual dividend rate 0
Forward annual dividend yield N/A
Forward annual dividend rate N/A

Selling And Marketing Expenses

Selling And Marketing Expenses Of Razer Inc. From 2016 To 2021(Reference: statista.com)

  • In 2021, Razer Inc. spent $183.3 million on selling and marketing expenses.

Razer's Segment Revenue Breakdown From 2016 To 2021(Reference: statista.com)

  • From 2016 to 2021, Razer Inc., an American company specializing in gaming computer accessories, divided its revenue into four parts: peripherals, systems, software and services, and others.
  • Razer Statistics states that the peripherals consistently stood out as the largest revenue segment, contributing about $1.1 billion in 2021, its highest contribution during this period.

Core Segments Of Razer

 

Core Segments of Razer(Source: twitchtracker.com)

The above chart shows the collective statistics of:

Total followers 260k
Hours Steamed 982
Average Viewers 667
Peak viewers 78,011
Hours Watched 655k
Total views 6.86M
Active days 276

Various Metrics

Views to date 6.86M
Total games streamed 52
Followers till date 260k
Active days per week 0.7 days
Hours watched daily 2,373 hrs
Daily broadcast time 4 hrs

Per Strem Metrics

Avg games 1.1 per stream
Views 21,633 per stream
Followers 286 per stream

Per Hour Metrics

Views 6,585 per hour
Followers 87.1/hour

Razer Statistics(Source: twitchtracker.com)

  • In the above chart, we can see the Razer statistics on a monthly basis.
  • Jan 2024:
    1. Hours streamed: 1.7 hours
    2. Average concurs viewers: 4162
    3. Followers gain: 99

Hardware:

  • Revenue grew by 77.0% year-over-year to $677.3 million.
  • Razer’s peripherals business remains a leader in gaming peripherals across the US, Europe, and Asia-Pacific.
  • In the US, Razer’s systems business continues to lead in premium gaming laptops and is gaining market share in new international markets.
  • New gaming categories like broadcast and gaming chairs are also increasing in popularity.

Software:

  • The total number of user accounts increased by 50.0% year-over-year to about 150.0 million, with monthly active users rising by more than 51.4%.
  • According to Razer Statistics, software growth was driven by increased gaming, esports, and livestreaming activities.

Services:

  • The services business, including Razer Gold and Razer Fintech, grew by 13.8% year-over-year to $72.8 million in the first half of 2021.
  • Gross margin was 41.9%, contributing 15.0% to the Group’s total gross profit during this period.

Razer Gold and Fintech

  • It strengthened its position as a preferred partner for content providers, supporting over 42,000 digital entertainment titles and introducing popular new games.
  • Razer Gold is focused on long-term growth, aiming to increase its presence in fast- growing regions like Latin America, where the gaming market is expected to reach $3.6 billion by 2023.
  • Razer Statistics states that the strategy includes enhancing localization efforts in both content and channels to meet better the unique preferences and needs of each region where Razer operates.
  • Razer Gold experienced a 13.8% increase in total payment volume (TPV) compared to the previous year, driven by more transactions on its platform.
  • By June 30, 2021, Razer Gold had approximately 30 million registered users, marking a 25.3% growth from the previous year.
  • Razer Merchant Services (RMS), the Group’s business-to-business payment processing division, achieved a strong 63.7% Compound Annual Growth Rate (CAGR) in Total Payment Volume (TPV) over the past three years.
  • More than 95% of the TPV came from RMS, supporting over 60,000 merchants across Southeast Asia.

In the first half of 2021, RMS showed significant progress:

  • TPV increased by 79.5% year-on-year to $3.2 billion, driven by higher transactions in e-commerce marketplaces, food deliveries, and e-wallet top-ups.
  • The number of merchants using RMS grew by 6% year-on-year to exceed 60,000, including retailers, food and beverage providers, and professional services.
  • RMS expanded its infrastructure, extended its business reach, and obtained additional licenses across Southeast Asia.
  • Razer Gold expanded its reach by adding more touchpoints in Southeast Asia and Latin America, serving users from over 130 countries through 5.6 million channel touchpoints.

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Razer Essential Statistics

Concur Viewers

Month Average Gain %Gain Peak
11/2021 1,568 -2,764 -63.80% 12,467
12/2021 617 -951 -60.70% 1,050
01/2022 9,670 9,053 1467.30% 16,906
02/2022 41 -9,629 -99.60% 1,143.00
03/2022 469 428 10.439 656
04/2022 652 183 0 871
05/2022 415 -237 -36.30% 725
06/2022 147 -268 -64.60% 165
07/2022 75 -72 -49.0% 91
10/2022 6,514 6,439 8585.3% 27,148
09/2023 784 -5,730.00 -88.0% 1,094
01/2024 4,162 3,379.00 430.9% 17,529

Hours Watched

Month

Value Gain

%Gain

11/2021

24.9K -130K -84%
12/2021 1.1K -23.8K

-95.7%

01/2022

12.6K +11.5K +1065.1%
02/2022 2.6K -10.0K

-79.5%

03/2022

571 -2.0K -77.9%
04/2022 945 +374

+65.5%

05/2022

450 -495 -52.4%
06/2022 247 -203

-45.1%

07/2022

167 -80 -32.4%
10/2022 56.0K +55.9K

+33447.3%

09/2023

2.0K -54.0K -96.4%
01/2024 7.2K +5.2K

+256.2%

Followers and Views

Month

Followers Views

11/2021

+2,105 264K +248K 6.54M
12/2021 +42 264K +12.0K

6.55M

01/2022

+199 264K +143K 6.69M
02/2022 -1,807 262K +158K

6.85M

03/2022

-250 262K +4.4K 6.85M
04/2022 -9 262K +2.0K

6.86M

05/2022

-60 262K +0 6.86M
06/2022 -412 261K +0

6.86M

07/2022

-124 261K +0 6.86M
10/2022 +877 262K +0

6.86M

09/2023

-2,121 260K +0 0
01/2024 -99 260K +0

0

Viers per hour

Month

Followers/hour

Views/hour

11/2021

133 15,611
12/2021 24

6,869

01/2022

153 110,029
02/2022 -28.9

2,528

03/2022

-206 3,591
04/2022 -6.2

1,357

05/2022

-55.4
06/2022 -245

07/2022

-55.5
10/2022 102

09/2023

-821
01/2024 -57.1

DAYS OF THE WEEK ANALYSIS(Source: twitchtracker.com)

In the above chart, we can see the days of weeks analysis :

Number of active days

Monday 21%
Tuesday 35%
Wednesday 74%
Thursday 39%
Friday 33%
Saturday 39%
Sunday 35%

Hours streamed on average

Monday 3.9
Tuesday 2.8
Wednesday 1.8
Thursday 3.4
Friday 4
Saturday 5.8
Sunday 5.1

Viewers on Average

Monday 526
Tuesday 515
Wednesday 287
Thursday 968
Friday 295
Saturday 843
Sunday 561

Followers on Average

Monday 55
Tuesday 187
Wednesday 116
Thursday 529
Friday 273
Saturday 406
Sunday 102

COVID-19 Impact

COVID-19 Impact(Source: sportsbusinessjournal.com)

  • Razer, headquartered in Irvine, California, benefited from increased demand for its products during the pandemic as more people moved online for work and leisure.
  • However, this demand has slowed recently. To sustain long-term revenue growth, Razer is shifting its focus to new areas.
  • In its 2021 financial report released last week, Razer reported strong performance in the first half of the year.
  • According to Razer Statistics, revenue increased by 33.3% year-over-year to a record $1.62 billion, and net profit rose significantly from $800,000 in 2020 to $43.3 million.
  • Despite efforts to offer payment services for gamers and expand its gaming platform, Razer still generates most of its revenue from gaming hardware, which has grown steadily at a rate of 32% annually since 2017.
  • However, growth slowed in the second half of 2021 as demand for products like headsets plateaued, compounded by supply chain challenges.
  • Looking forward to 2022, Razer plans to focus more on new growth opportunities, such as fintech solutions, and expand into furniture and gamer lifestyle products.
  • As per Razer Statistics, these areas require substantial investment and time to develop, prompting Razer to lower its financial expectations for the year.
  • Additionally, the company anticipates higher freight costs and ongoing supply chain issues, which could impact its growth in 2022.

Razer Blade 14 2023

  • Razer has released its most powerful 14-inch laptop yet, named the Blade 14 2023. It promises approximately a 20% performance increase in modern triple-A games.
  • The laptop features AMD’s top Ryzen 7040HS APU and offers a choice between 140W versions of the GeForce RTX 4060 or GeForce RTX 4070 graphics cards.
  • Razer has made several improvements compared to last year’s model. These include a larger battery, a bigger trackpad, and various upgrade options.

Razer Blade 14 2023(Source: sportsbusinessjournal.com)

  • These upgrades are designed to enhance user experience and provide more versatility. The Ryzen 9 7940HS is the top-tier model in the Ryzen 7040HS series. It has 8 Zen 4 CPU cores that can boost up to 5.2 GHz, 16 threads, 24 MB cache, and a power consumption ranging from 35 to 54 watts.
  • According to Razer Statistics, it also includes Radeon 780M graphics, although Razer offers it alongside the latest discrete GPU options.
  • The Blade 14 2023 is compact, measuring 310 x 228 x 17.9 mm and weighing about 1.83 kg. It is 11.5% smaller and 9% lighter than the Blade 15.
  • Despite its size, Razer has equipped the Blade 14 2023 with a 68.1 Wh battery, an improved cooling system, a trackpad that is 50% larger, and various expansion options.
  • It includes slots for M.2 2230, M.2 2280, and SO-DIMM RAM, allowing easy upgrades for Wi-Fi cards, SSDs, and RAM modules as needed.

Razer Patents Statistics

  • Razer holds 1,817 patents worldwide, 1,232 of which have already been granted. Over 86% of these patents remain active.
  • The United States leads in patent filings for Razer, followed by Taiwan and China.
  • Razer’s annual revenue was $752.0 million in 2021. The United States is the primary hub for Razer’s research and development efforts and is also the company’s country of origin.
  • As of December 2021, Razer’s market capitalization stood at $20.94 billion.

Razer Patent Portfolio

(Reference: insights.greyb.com)

  • As per the pie chart, we can see that globally, there are almost 251 inactive patents, whereas Razer has 1,566 active patents.

Razer Patent Portfolio(Source: insights.greyb.com)

Country Patents
Korea(South) 35
United Kingdom 75
Germany 86
Europe 174
Singapore 220
Australia 225
China 232
Taiwan 242
United States of America 382

Razer Users Use AT&T

  • Razer Statistics states that Razer owners in the United States tend to subscribe more to data-heavy services than the general online population.
  • Specifically, 47% of Razer owners have an HBO subscription (versus 27% of online users), 72% are subscribed to Netflix (compared to 59% online), and 42% use Spotify (versus 16% online).

Razer Users Use AT&T

(Source: newzoo.com)

  • In the above chart, we can see that almost 41% of Razer users use AT&T.
  • This trend, along with the popularity of high-quality mobile games like Vainglory, Arena of Valor, and Clash Royale, makes Razer peripheral owners an attractive demographic for mobile service providers.
  • In terms of mobile service providers, AT&T holds the largest market share among Razer owners at 41%, which is higher than its 26% share among the general online population.
  • As per Razer Statistics, T-Mobile also has a significant presence, with 22% of Razer owners choosing its services compared to 15% of online users.
  • While Verizon leads among the overall online population in the United States, it ranks third among Razer owners.

Conclusion

Razer is closely watching the market amidst the ongoing COVID-19 situation. The company aims to maintain its operational momentum and strength, focusing on achieving robust revenue growth and operational improvements throughout 2021.

Additionally, Razer plans to increase investments aimed at fostering growth in its business activities. This article has shed enough light on Razer Statistics.

Pramod Pawar
Pramod Pawar

Pramod Pawar brings over a decade of SEO expertise to his role as the co-founder of 11Press and Prudour Market Research firm. A B.E. IT graduate from Shivaji University, Pramod has honed his skills in analyzing and writing about statistics pertinent to technology and science. His deep understanding of digital strategies enhances the impactful insights he provides through his work. Outside of his professional endeavors, Pramod enjoys playing cricket and delving into books across various genres, enriching his knowledge and staying inspired. His diverse experiences and interests fuel his innovative approach to statistical research and content creation.

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