Virtual Reality Treadmill Statistics By Market Size, Users and Facts

Updated · Jan 09, 2025


TABLE OF CONTENTS
Introduction
Virtual Reality Treadmill Statistics: The rise of Virtual Reality (VR) Treadmills is phenomenal and the best experience alongside Pimax Crystal can be derived by use of a VR treadmill. VR treadmills enable walking, running, and jumping in the virtual world which makes it very engaging. However, there must be a game to play to use the treadmill if not you will not have that sense of being inside it (as depends on certain games). Many VR FPS games can suit treadmills very well while other flight simulations can never manage this.
The high-tech devices comprise a base platform, supporting structures, harnesses for hold on users during exercise sessions as well as tracking devices allowing movement detection via advanced sensors and motion-tracking systems embedded in ergonomic designs.
Editor Choice
- The global VR market is projected to grow from USD 32.64 billion in 2024 to USD 244.84 billion by 2032, with a compound annual growth rate (CAGR) of 28.6% during this period.
- Virtuix Omni One is Known as the pioneer of VR treadmills, offering full-body engagement and safety features. It is priced at around USD 2,595 and is compatible with multiple VR systems.
- Kat Walk C2+A stylish and compact VR treadmill priced at USD 1,499, featuring adjustable friction levels and support for various VR headsets like Meta Quest and HTC Vive.
- The report analyzes how the market performs in regions such as North America, Europe, Asia-Pacific, Latin America, Middle East & Africa. Some of the key players in this industry include Infinadeck, SpaceWalker, VRKAT, Virtuix, Omni, Strider, and VRAperium Reality.
- Historical data covering a span of years from 2017 through to 2021 with 2021 acting as the base year will be presented while the forecast will cut across till 2029.
You May Also Like To Read
- EdTech Statistics
- Augmented Reality Statistics
- Metaverse Statistics
- Virtual Reality Statistics
- Quantum Computing Statistics
- Artificial Intelligence Statistics
- Cybersecurity Statistics
- Dark Web Statistics
- AI Chip Statistics
User Demographics and Engagement
Age Groups
18-34 years: 45%
- 45% of people who use VR treadmills are aged between 18 to 34 years.
- These types of users are usually more disposed towards technology and are also open-minded in terms of accepting new technologies like this one; that is why these individuals represent a major part of the number of people using VR treadmills. Most probably, they get attracted to such products both for gaming purposes as well as working out.
35-49 years: 35%
- As per statistics, this age cohort comprises 35% of total consumers at virtual reality (VR) treadmills.
- They tend to be busy people who want to have some physical exercise combined with their lifestyle hence questionnaires may help us find out what exactly they think. Well, nobody can engage us without third-hand knowledge/understanding of those who always take away our phones without our permission.
- We cannot deny the impact of modern media on our lives today. That said although there could not be any possible misunderstanding from them in relationship to other types of people because we do not follow anybody’s instructions when we create a response to their inquiry.
50+ years: 20%
- 20% of all users are aged fifty years plus according to research findings conducted recently by market researchers.
- The increasing demand for better health conditions even among elderly ones can be attributed to this trend; therefore techniques that promote active participation -especially during periods spent sitting down- have gained popularity in recent years.
- Moreover also because for elderly patients or senior citizens who are physically inactive doing some exercises via virtual reality (VR), treadmills would stimulate them more than if they did nothing at all.
Gender Breakdown
- Male: 65%: Males constitute 65% of VR treadmill users. Men often dominate the gaming community, which is a significant market for VR treadmills. Additionally, the appeal of advanced technology and fitness tracking attracts many male users.
- Female: 35%: Females represent 35% of the user base. Women are increasingly using VR treadmills for fitness and health benefits. The growing inclusion of female-oriented fitness programs and games helps to attract more women to this technology.
Usage Patterns
Average Usage Time: 45 Minutes Per Session
- A user spends around 45 minutes per session on a VR treadmill on average. This period is enough for a workout that is well-rounded or an engrossing gaming experience.
- Enjoyable and efficient are those periods characterized by physical exercise along with stimulating virtual contexts.
Frequency of Use: Multiple Sessions Per Week
- The majority of the users participate in several sessions weekly. This kind of regularity points to strong user involvement and how delighted people are with using the VR treadmill.
- Regular use might be influenced by numerous purposes where virtual treadmills find applications such as getting fit, playing games, and regaining health.
Preferred Activities
- Gaming accounts for 50% of the preferred activities on a virtual reality treadmill.
- Fitness activities contribute 30% to the usage of a virtual reality treadmill.
- Education and training make up 20% of the activities conducted on a virtual reality treadmill.
VR Treadmills Are Necessary For What Purpose And What Are They?
The experience of a VR headset brings happiness, enjoyment, and other bright emotions after 10 minutes of sitting in it and enjoying the developers’ previews. Hold on now, let your excitement fade away with tears of joy, and take time to consider a more serious game.
An object which can be used in everyday life as well as for health purposes. Imagine running on the Great Wall or in the streets of Antarctica. Don’t you feel nice during such walks? These incidents allow you to have these experiences within your home through virtual reality (VR) treadmills.
Thus, there are two advantages offered by running on these VR exercise devices where you get to travel around beautiful places in the world as if they were real and at the same time improve personal health.
Foot Mechanics
The new treadmill design is a radical departure from conventional models, promising a more naturalistic, immersive, and user-friendly future for fans of virtual reality (VR) treadmills and fitness enthusiasts alike. It has various characteristics:
- Beltless Freedom: This departure transforms the user experience, allowing for unlimited natural movement.
- Centered Striding: Instead of being stuck in one place, users can wander about freely as they traverse the treadmill while remaining focused on its center.
- Shoe Attachments that may reduce friction to make fluid movements possible still keep the user attached to an omnidirectional platform.
- Omnidirectional Platform: The introduction of VR treadmills has brought about a new kind of platform where any form of locomotion is possible. Thus, walking forward or backward or side-stepping or turning around is done by human beings.
VR Treadmills Market Size By Market.us
- The Global Virtual Reality Treadmill Market is expected to expand from USD 136.0 million in 2023 to USD 382.7 million by 2033, growing at a CAGR of 10.9%.
- Omnidirectional treadmills, which offer a 360-degree immersive experience, lead the product type segment in 2023.
- The gaming segment is the largest in terms of application, driven by increasing demand for immersive virtual reality gaming experiences.
- Online stores are the primary distribution channel, reflecting a growing preference for digital purchasing platforms for VR treadmills.
- The commercial sector, including fitness centers and training facilities, is the largest end-user segment, demonstrating high adoption rates of VR treadmills.
- North America is the leading market, supported by strong VR adoption, significant investments in VR technologies, and an established gaming community.
- VR treadmills are priced between USD 100 and USD 5,000, catering to both budget-conscious consumers and premium buyers.
- VR treadmills can increase calorie burn by approximately 25% compared to traditional fitness equipment, enhancing their appeal to both individual consumers and institutional buyers like gyms and health clubs.
Top VR Treadmills
#1. Virtuix Omni: The Trailblazer in VR Treadmills
For years now, the Virtuix Omni has been breaking ground as the world’s first treadmill of such a kind for VR (virtual reality) games that offer an unrestricted range of movements in your own home. In addition to that, it’s also a complete running system that allows you to walk, run, or crouch in space.
Main Specifications:
- Mass: 25 kg (55 lbs)
- Size: 1.12m x 1.4m x 1.4m
- User Weight Range: 4’4-inch (132 cm) minimum height and 6’4-inch (193 cm); maximum weight limit is up to 250 lbs (113 kg)
- Cost: $2600, or $65 monthly installment option is available
Characteristics:
- Compatibility: Works with more than one VR system
- Whole Body Involvement: Brings your whole body into the game making it feel real
- Safety Features: Comes with a safety harness to reduce the likelihood of falling while exercising
- External trackers: The external tracking apparatus could be connected to the device for improved position accuracy
#2. Virtuix Omni Pro
The Virtuix Omni Professional is manufactured for businesses similar to the KAT Walk mini S, and thus purchasing it is impossible for an individual. To mimic walking and running, the concave platform of the Virtuix Omni is utilized.
This platform goes hand-in-hand with specially designed shoes that have very low resistance, much like a pair of bowling shoes. The Virtuix Omni has an extraordinary resistance to wear; the only thing that needs to be done is to clean the platform daily using a microfiber cloth and from time to time apply a new layer of silicone grease.
Main Specification:
- Supported height: 1.45m-2m
- Max weight capacity: 130kg
- Product weight: 114kg
- Product size: 1.23m x 1.1m x 0.77m
- Footprint: 1m²
#3. Kat Walk C
The Kat Walk C is a trendy-looking treadmill friend to virtual reality. It’s portable size and comfortable orientation makes it be preferred by many streamers. The KAT Walk C2 weighs about 54 kgs and on the size it is 1,250 x 1,250 x 1,585m/49.2’ x 49.2’ x 62′ respectively. This treadmill accommodates persons weighing less than 130 kgs / 286 lbs. Its height range is 1.55 m — 2.0 m or if you want it to be in one unit 5’1”–6’5” and its recommended height is 1.60m–1.95m (5’3”-6’5”). For just $1,199.00 you can own the C2 model.
Features:
- Save space while still having a fully functioning system.
- Good for your body even when using it for long periods.
- Using external trackers such as HTC VIVE on your waist & ankles will give you precise position information.
This ready-to-purchase device is ideal for those who live in apartments and small homes but have great plans with their virtual reality (VR) treadmill aspirations. It is also very affordable for anyone curious about venturing into virtual gaming business
#4. KAT Walk C 2+
The KAT Walk C2 & KAT Walk C2+ offer superb VR experiences, but they have key differences. The former focuses on providing a seamless and fully immersive experience while the latter incorporates an inbuilt haptic feedback mechanism and intelligent seating posture unit for better involvement in the virtual environment than is possible with C2. For a high-quality, immersive VR experience go for KAT Walk C2 or select KAT Walk C2+ if you want more sophisticated functions that heighten your immersion level.
Main specifications:
- Price: $999.00
- Maximum weight: 130kg
- Recommended Height: 1.55 m – 2.0 m
- Product net weight: 57 kg
- Product dimensions: 1.25 m x 1.25m x1.585m
- Footprint area size: 1.2m²
- Battery life of shoes: seven hours
#5. KAT Walk mini S
The KAT Walk Mini S is one of the most used professional VR treadmills in virtual reality (VR) treadmill arcades as well as in the industry as a training tool. This treadmill has built on where it started by incorporating improved natural walking technology, haptic feedback, more upper body movement freedom, a better control center, and a stylish high-tech design. The Mini S offers an incredibly immersive and professional VR walking experience designed for commercial purposes.
Main Specification:
- Price: $ 11,100.00
- Accepted height range: 1.4m to 1.95m
- Maximum permissible weight: 130kg
- Weight of the product: 106kg
- Dimensions of the product: 1.535m x 1.170m x 1.476m
- Area covered by the device: 1.37 square meters
#6. InfinaDeck: Innovators with Multi Directions
For the best experience on a seamless multi-directional treadmill, InfinaDeck should be your first choice since it has been known from past sci-fi stories. It is among the most sophisticated VR walking platforms that we currently have in our market.
Features:
- 60 degrees of freedom; slide in any direction you want- effortlessly
- Sophisticated Sensor technology for more natural walking
- High-end performance is ideal for both gaming and professional VR usage.
- This is meant for people who love VR technology that is new and advanced. Developers as well as researchers will also find this very important for their advanced virtual reality projects.
Main specifications
- Price: $40,000 to $60,000
- Height supported: 1.2m-2.5m
- Weight capacity cannot be determined
- Maximum speed: 9.66km/h
- Product weight: 255kg
- Product size: 1.3m x 1.7m x 0.4m
#7. Cyberith Virtualizer Elite 2
- The Ferrari of VR treadmills Cyberith Virtualizer Elite 2 provides amazing performance and unbeatable features. This VR running platform is made for those who want nothing but the most superior. As for its dimensions, it is more attractive mainly because the assembly is flexible.
- It works with both Oculus Rift and HTC Vive too. Furthermore, the lighter structure, plus the concept of a treadmill makes it more appealing. It is small in size and it works through gliding rather than through a platform’s movement during walking.
- In addition, walking will likely become so easy as to make Virtualizer top of the top-of-the-line product. Moreover, special shoes are not required other than one pair which you have to buy. There’s no official price yet since large orders have not been invented.
Main specifications
- Price: USD 2,000
- Base Diameter: 140 cm (55.1 inches)
- Height: Adjustable from 140 cm to 200 cm (55.1 inches to 78.7 inches)
- Weight: Approximately 90 kg (198 lbs)
- Maximum User Weight: 120 kg (265 lbs)
Features:
- High precision: Exceptional tracking accuracy makes every movement count.
- Full range of motion: Allows for walking, running, jumping, and crouching.
- Premium build: Sturdy and durable; built to withstand intense sessions.
- Hard-core gamers and professional VR users who wouldn’t accept anything less than perfect. Its accuracy and durability make it worthwhile.
#8. Omni One: The Revolutionary VR Running Platform
Omni One is the latest addition to the virtual reality virtual reality (VR) treadmills market. It boasts an innovative design that allows for a highly immersive experience. The Omni One by Virtuix is a cutting-edge virtual reality (VR) treadmill designed to offer a highly immersive virtual reality experience. Here are the detailed technical specifications and features of the Omni One:
Main Specifications:
- Price: $2,595
- Dimensions: 48 inches wide x 60 inches deep x 48 inches high.
- Weight: 150 pounds.
- Supported User Height: 4’4″ to 6’4″.
- Supported User Weight: Up to 250 pounds.
- Vest Size: Fits up to a 46-inch waist.
- Charging Cables: USB-C.
Key Features:
- 360-Degree Movement: The Omni One allows for full omnidirectional movement, enabling users to walk, run, kneel, and even jump within the virtual environment.
- Integrated VR Headset: The treadmill comes with a customized Pico Neo 3 VR headset. This headset is specifically optimized for the Omni One platform, providing seamless integration and high-quality visuals.
- Enhanced Immersion: Equipped with HyperSense controllers that include built-in responsive haptics, enhancing the tactile feedback and overall immersion.
- Space-Saving Design: The Omni One is designed to be compact and can be folded away when not in use, making it suitable for home environments.
- Fitness Tracking: The Omni One app tracks your steps, distance covered, and calories burned, integrating fitness with gaming.
Future Predictions for VR Treadmill
- Looking ahead, the future of virtual reality (VR) treadmills holds exciting possibilities.
- 2025 Forecast:
- The virtual reality (VR) treadmills market is projected to reach USD 1.8 billion by 2025, driven by continued technological advancements and increasing consumer interest.
- Future virtual reality (VR) treadmills are expected to incorporate wireless technology, reducing clutter and improving user experience.
- Combining VR treadmills with augmented reality (AR) could create even more immersive and interactive experiences.
- As they become more accessible and refined, their integration into various sectors, including gaming, fitness, and therapy, is expected to surge.
- Advancements in sensor technology, virtual reality (VR) treadmill graphics, and user interface design are poised to enhance the overall VR experience. The future holds potent surprises, including enhanced VR immersion, fitness gaming, cinematic walks, and augmented reality incorporations.
Conclusion
In 2024, virtual reality (VR) treadmills are at the forefront of blending physical activity with virtual experiences. Realism treadmill devices aimed at making people fit for life experiences are the most outstanding fashion in 2024. These fit-for-life machines valued at USD 1.2 billion serve gaming, fitness, and educational purposes.
As technology constantly grows and prices go down, there is no doubt that these instruments can grow rapidly hence changing our way of engaging with both artificial as well as real worlds..
Sources
FAQ.
The Virtuix Omni features a weight of 25 kg, dimensions of 1.12m x 1.4m x 1.4m, and supports users from 4’4” to 6’4” in height with a weight limit of 250 lbs. It is priced at $2,600, with a financing option of $65 per month. Key features include compatibility with multiple VR systems, full-body engagement, safety harness, and external trackers for improved positional accuracy.
The VR treadmill market has seen significant growth with a CAGR of X.X% between 2017 and 2022. The market is projected to reach USD XX million by 2029, with increasing adoption in gyms, homes, and rehabilitation centers.
Types of VR treadmills in 2024 include fixed and mobile models. Notable examples are the Virtuix Omni, Virtuix Omni Pro, Kat Walk C, Kat Walk C2+, Kat Walk Mini S, Infinadeck, Cyberith Virtualizer Elite 2, and Omni One.
On average, users spend around 45 minutes per session on a VR treadmill and participate in multiple sessions per week. This indicates strong user engagement and satisfaction.
The global market for VR treadmills is valued at approximately USD 1.2 billion in 2024, with significant growth from USD 800 million in 2020, reflecting a CAGR of around 11%.

Joseph D'Souza started Coolest Gadgets in 2005 to share his love for tech gadgets. It has since become a popular tech blog, famous for detailed gadget's reviews and companies statistics. Joseph is committed to providing clear, well-researched content, making tech easy to understand for everyone. Coolest Gadgets is a trusted source for tech news, loved by both tech fans and beginners.